When it comes to travel, we say go big or go home. This year the biggest trips are taking place high in the sky, with travelers flying from one spectacular destination to the next in the ultimate luxury of a private aircraft.
The fundamentals of black tie have, for the most part, remained exactly the same for the past six decades or so. Which is great, because it means that the tuxedos our most iconic leading men were wearing 20 to 50 years ago are still very much relevant today. Here’s what you can learn from them.
It’s amazing what a difference the seasons and the weather can have on the passage of time. As Tennessee Williams once rhapsodized: “Don’t you just love those long rainy afternoons in New Orleans when an hour isn’t just an hour — but a little piece of eternity dropped into your hands — and who knows what to do with it?”
The classics of contemporary literature are like pillars that provide the creative structure and frame of reference that other works of excellence may be built upon. They can also make quite the investment, according to a rare-book index compiled by the United Kingdom’s Stanley Gibbons Group last year.
The recent Buzzfeed post by Curtis Sittenfeld called 24 Things No One Tells You about Publishing was fun to read. I’ve written 6 popular bookswith two publishers and I agreed with much of what she said. But in hearing every question and myth about my trade over the years, here’s my own list of what I wish more people knew.
While it may seem obvious that a good hike through a forest or up a mountain can cleanse your mind, body, and soul, science is now discovering that hiking can actually change your brain… for the better!
We’ve learned lots of ‘useful’ information from watching movies. For example, how to effectively shoot back at an enemy, and how to fly away in a spaceship through an asteroid belt. But the big screen misleads us a lot, so over the years many myths were created that we still believe.
In the 1970s, some major advances in computer technology started to influence children's toys during the decade as evident in the simply computerized game of Simon and the development of the Atari computer and gaming system.